PansieEllingson652

This is the introduction to a set of articles designed we could some idea of what to consider when faced with flop decisions within hold 'em. The purpose of this introduction is part to stand for a reference for some of the concepts I employ in the series, as well since act as some sort of disclaimer; No article or book on poker will likely be complete and full-covering, and for stringency it's crucial for you to declare where that limits are written. Basic Analysis Strategy

To help us find the correct action to get, I'm going to help mostly be while using the Fundamental Theorem involving Poker. If you're not familiar with it, it - when considering this series, at the least - basically suggests this: Whoever makes this fewest and smallest costly mistakes will be the one who income. It applies specifically to heads-up situations, which fits this series perfectly.

Heads-up limit hold 'em can be a battle of slipups. By "mistake" I mean putting in money after you shouldn't, and failing to include money when it's best to. If you can get your opponent to do money when he shouldn't, you'll profit. If you can avoid investing in money when people shouldn't, he won't.

When play poker online boils down to a battle of mistakes, hand reading is vitally important. Since we'll only most often have one street truly worth of information (preflop), and on top of this my examples are from online poker rooms, we'll have to settle for some sort of mathematical approach according to percentages given by PokerTracker stats (see below). If we don't have even that much ("playing next to an unknown") we will have to base our actions on which the average player is much like and act accordingly. Limitations

The heads-up circumstances are presuming that will only two players see a flop, not there are only two players at the table. This is a critical distinction because with the effects it is wearing the possible side ranges. See following regarding blind steals.

With regard to otherwise stated, I presume that opponent in that examples I show is a decent - not expert, not awful - player. Know about mistakes that such a player will make include being a little too loose preflop, a touch too loose on your flop, bluff all too often and slowplay all too often.

Blind steals are certainly not included. The goal of the articles is to illustrate aspects to consider when two real hands are up against each other on the flop. In some sort of steal situation, one or both players will often have nothing, and quite possibly weak nothings. Knowing how to play in these situations is extremely important, but is not an integral part of the scope of this series. See this Shades Stealing article on an introduction to oblivious steals. Concepts Applied Pot odds

You need to know what this is usually, and not just when it comes to limit hold 'em flop decisions. There are generally two articles with CardsChat. com that discuss pot odds:

Poker Odds For Dummies

Concept: Container Odds Equity

Another fundamental concept. Start to see the Poker: Equity article on an introduction to collateral. Donkbet

In limit hold 'em, especially in heads-up containers, the preflop raiser might virtually always make a continuation bet. Accordingly, many players like to check-raise (or only smooth-call) once they flop something good, and, for reasons I most certainly will not speculate about, when a player instead decides to bet into the preflop raiser, sometimes it is called a "donkbet" and "donking the failures. " As a sidenote, the term works for the turn and river as well - it quite simply means betting into whoever maintain a pool of initiative. This, not surprisingly, can only be achieved by the player using position. Free card account

There are a few different free cards plays, both in need of position: Opting not to bet in position to the flop to see a cheap turn, and betting the failures, leaving open the option to check behind in the turn to read the river. PokerTracker numbers Some reads are generally presented as pokertracker gambling, e. g. "35/12/1. 5" together with these numbers necessarily mean, respectively: VP/PFR/AF.

VP: Volountarily put profit pot. A percentage clue of how loose the ball player is preflop. This value does not automatically equal "number associated with flops seen" since a gamer checking the BB do not get "points" on this scale. PFR: Preflop raise. Percentage of palms this player provides raised with preflop. AF: (Postflop) Violence Factor. Sum of bets and boosts, divided by amount of calls, i. orite. a ratio. The following ratio, as that name implies, says something about how passive or aggressive a player is.

In order to properly know the numbers, it helps to have some knowledge of what "normal" enjoy means. At 6-max platforms, good players usually range between 20/14/2. 5 to 30/20/1. 8. Note that VP and PFR usually go hand in hand as they increase, whereas the postflop aggression factor usually goes down with an improved VP. The cause for AF going down is just that good players will not put in as much money when they're at the rear of as when they're on top, and a looser player will be behind after the flop more often than a tighter player. A semi-loose person usually ranges VP 30% : 40%. Loose players around 40%-50%, and then there's the "fun" people who play 50-60% of their total hands. Once in a blue moon, you see a player who will literally play every single hand, but they're so rare that hoping dissect hands that contain such players is not going to be worthwhile*.

There are, of course, other ways an individual might be a winning player without being specifically within the number of stats My partner and i list above. But they're the exemption, not the norm - and as a general rule of thumb, if someone deviates by a fair margin from these numbers, you can be pretty sure which they're making slipups somewhere, and we will discuss how to exploit those mistakes over the flop. Having claimed that, stats may be argued indefinitely, but this isn't the focus about this series.

One other stat i will sometimes examine is WTSD which is short for "Went To Showdown" and is a percentage showing how often a certain player, when she sees some sort of flop, actually gets to showdown. This is sort of the postflop equivalence involving VP; how loose a player is once they attempt to continue preflop. Much like AF, this value comes with different meanings contingent on VP. Someone who sees lots of flops, would do well not to venture to showdown very quite often. Someone who : and I take the extreme example - folds every thing but AA and KK would do well to go to showdown virtually usually. A certain value of WTSD isn't "good" or "bad" by itself, it's a item of how freely you play preflop.